I made this game all by my lonesome. It took me about four weeks, and it was my first foray into the world of Flixel + ActionScript (and scripting languages in general for that matter). It's a side-view shooter with a small twist. The player can transform into three different emotional states that all handle a bit differently. This game taught me brutal lessons about scope and planning, lessons I will not soon forget.
Working alone was tough, but this was the first game that I made that felt fun to me. As a designer, that's a big deal.